1/27/2024 0 Comments The black masses gameplayThis video views like a really desperate attempt at justification for the release and its price by elevating and listing off even the most mundane of changes, but slipping in phrases like: But Let's Be real without t tlou2 game play elements it's extremely limited.įar cry from what druckmen and Jeff suggested during that games show.īut hey, at Least theres some ulockable cosmetic nonsense and feeling Joel "touch the giraffe". In some instances not Even significantly. Exact same game play control and level design. No real game play or core design rebuilds. Lmfao this video literally confirms what we all saw. Much of the deep dive focuses on gameplay changes, including a feature called motion matching, PS5 DualSense controller support with haptic feedback and adaptive triggers implemented, and the workbench animations taken from The Last of Us: Part II. In the video, Niel Druckmann says: "More than two years ago, when we were finishing The Last of Us: Part II and we were working on those flashback scenes from the first game, we got excited with the idea of 'oh man, what if we made The Last of Us: Part I to look as good - if not better - than what we've done with The Last of Us: Part II?' We felt like if we do that we could actually come even closer to our original vision of what the first game would have been has we not been constrained by technology." The video covers the project extensively, sharing many comparison shots between the PS4 Pro and PS5 versions.Īlong with gameplay, some of the top-level features included in the PS5 remake are a permadeath mode, a dedicated mode for speedrunning, many new unlockable costumes for both Joel and Ellie, and more than 60 accessibility options - one of the biggest being audio description. After days of The Last of Us: Part I cutscene and gameplay leaks, Sony and Naughty Dog have published a 10-minute deep dive into the development of the PS5 remake.
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